‘Avowed’ Game Director Asserts AI Isn’t Quite Ready to Steal the Creative Show from Humans
“Director of the Game ‘Avowed’ Says AI Can’t Replace Human Creativity”
“In the melee of creation, rarely do teams look at history,” Patel says. “We could play this game, make the system. If it’s fun, great. Or take this other system, tweak it. Or build a new system. And it doesn’t matter if it’s fun or not, we’re going to sell it because we have giant robots.”
Get this. Obsidian Entertainment’s mastermind, Carrie Patel, discusses the trajectory of game development like someone with a firm pulse on the matter. Though everyone’s busy leveling up, chasing the gaming trends, Patel’s looking into history. Slightly unconventional you might say, but we dig.
A game is successful, not just based on its soundtrack or graphics, but the system it’s built on. Evidently, you can tweak an existing one, come up with a new one, or simply play the same old tune. But what’s the fun in sticking to the rule book?
So, Patel being Patel, steps back and says let’s look at where we’ve been. Then maybe, just maybe, we’ll see where we’re headed. It sounds like the reverse-engineered design philosophy for their upcoming title, ‘Avowed’.
Resembling a time in past cultures when the power duels mirrored in intricate politics and vertical cities with distinct hierarchies. Because what screams fun louder than good old politics and class systems, right? This way, they stem off into a unique terrain, while most are still hitching rides on the conventional bandwagon.
With giant robots as our chief selling point, who needs fun? The audacity of some game developers…utterly ridiculous! Doesn’t it just grind those gears when you realize that what’s being sold to us is barely a product of creativity, but merely shadowed trends with flashy robots that most times lack substance? Patel seems to think so too.
But hey, let’s not forget. This is the gaming industry, where innovation takes a backseat to the incessant need to sell. Regardless, standing on the side-lines, fists clenched, we watch as Obsidian Entertainment and Patel’s ‘Avowed’ saga unfolds, hopefully into a tale that shakes up the status quo.
Sprinkle some history, mix in a little dystopia, then blend it into a good gaming system, and you’ve got yourself a winner. But does ‘Avowed’ dare to reach such unprecedented heights?
Brace yourself, game-lovers, for an adventure concocted from elements that may be ages old, but are essentially timeless. As for Obsidian Entertainment, one may just raise an eyebrow to the direction they’re taking. Unique, audacious, different from the typical gaming mould. But let’s be fair, isn’t that what we’re all secretly craving? The forbidden fruit of the gaming realm, if you will.
In the midst of all the melee, one thing is certain: ‘Avowed’ isn’t just trying to sell you giant robots. Oh no! They are not that conventional. The end product remains a mystery, but the thought behind it is genuinely intriguing. And in a world where gaming clichés are about as common as finding a Pikachu in Pokémon Go, that’s a refreshing approach worth waiting for.
Read the original article here: https://www.wired.com/story/avowed-obsidian-carrie-patel-interview/